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UKKO: Enriching persuasive location

August 11, 2015
Mark Lochrie

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Authors: Andrew Dickinson, Mark Lochrie, Paul Egglestone
Abstract: The increasingly sedentary lifestyle of young people is a cause of deep concern for parents and the walk to school offers one opportunity to increase the amount of exercise our children do. But the numbers of children walking to school is at an all-time low and car use on the rise. At the same time we have a growing understanding of the harmful effects of air pollution on our health. Walking to school would not only make for healthier kids, it would reduce traffic and create a healthier, safer environment. This paper describes the initial design and development of UKKO a novel persuasive game to encourage walking to school. UKKO uses real time environmental data, captured by the player, to create a virtual environment for a digital pet. The more the student walks and avoids areas of high pollution, the more healthy their pet.

Where: CHI-Play 2015
Publication date: 05/10/2015
Document: pdf