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DataPet: designing a participatory sensing data game for children

July 22, 2015
Mark Lochrie

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Authors: Andy Dickinson, Mark Lochrie, Paul Egglestone
Abstract: A better understanding of our environment is vital if we are to make informed decisions about a diverse range of issues from transport to energy security. But at a local level, good quality data that could help inform and engage communities is in short supply. The primary sources project adopts concepts of participatory sensing to inform the development of a mobile based digital pet game for environmental data collection. This paper describes the initial participatory workshop leading to the design of a digital pet game, aimed primarily at children, that aims to explore the connection between open data collection and increasing community engagement.

Where: British HCI '15
Publication date: 15/07/2015